Learn more about Project Avary, an organization dedicated to assisting youth and families who have been profoundly affected by parental incarceration, as well as ICE detention.
Bee-Bot is a robot designed for use by young children. The colorful, easy-to-operate, and friendly little robot is a perfect tool for teaching sequencing, estimation, problem-solving, and just having fun! It was inspired by Seymour Papert’s robot turtles and LOGO programming language. In this unit, students will learn to program Bee-Bots using sequences of simple commands. By doing so, they will gain fluency with planning, testing, and debugging programs of increasing complexity. The lessons were designed to support groups of about 4 students per Bee-Bot.
Interested in learning about professional learning opportunities for World Language teachers? Please read SFUSD's quarterly World Language Newsletter, volume 1 published by the Multilingual Pathways Department in C&I.
ScratchJr is a developmentally appropriate programming language designed specifically for children aged five through seven by teams at Tufts University and MIT. Using the ScratchJr app, children can create their own interactive collages, animated stories, games, and other programs. In this unit, which can be further divided into two modules, students will learn a series of concepts and skills that are applied in two primary creative projects -- an interactive collage and an animated story. Through these lessons, students will learn how to express their own ideas in a way that a computer can understand. These lessons were designed to support students working individually and in pairs, with 1-2 tablets per pair.
Bee-Bot is a robot designed for use by young children. The colorful, easy-to-operate, and friendly little robot is a perfect tool for teaching sequencing, estimation, problem-solving, and just having fun! It was inspired by Seymour Papert’s robot turtles and LOGO programming language. In this unit, students will learn to program Bee-Bots using sequences of simple commands. By doing so, they will gain fluency with planning, testing, and debugging programs of increasing complexity. The lessons were designed to support groups of about 4 students per Bee-Bot.
In the first unit, students will be introduced to computer science first through a story about a little girl who goes on an adventure and encounters many computer science concepts along the way, and then by playing a game to navigate a robotic dog. All of the activities in this unit are unplugged, and many involve active movement or arts and crafts.